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Virtual Society?
The Line is Blurring Between What's Virtual Reality and What's Not
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Theme parks are a form of virtual reality--and these include
many unlabeled adult theme parks. |
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People pay for tropical, Third World, and even
wilderness-oriented virtual reality experiences. |
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Contemporary business is heavily, if inadvertently, into
virtual reality. |
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The media deal largely in virtual reality. |
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We learn from the movies as if they were real. |
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Television news can profoundly disconnect us from what's
actually going on around us. |
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Sometimes the news media are profoundly, even dangerously,
out of touch with real life. |
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Our ostensible "windows on the world," the news
media, mainly deliver audiences to advertisers. |
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Contemporary advertising is very different from traditional
forms. |
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Collective Longings, Iconic Proxies &
"The Feelies"
Reflections on the Driving Forces in Mass Culture |
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It may be as important that we enjoy identifying with pop
musicians as that we enjoy listening to them. |
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Even in sports, celebrity nowadays has as much to do with
symbolizing as with achieving. |
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In their arts and artifacts, cultures often reveal what's
absent--and profoundly longed for--in people's lives. |
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"Retro" product styles reflect a craving for
things (and times) of substance. |
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Our choices of manufactured experiences in movies reveal a
great deal about our concerns in real life. |
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Post-Glasnost Tips for Former East Bloc Citizens:
Official News |
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Post-Glasnost Tips for Former East Bloc Citizens:
Ever-Present Eyes and Ears |
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We've acquired an unhealthy belief that what's significant
in the world equals what's in the media. |
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What the media report only appears to be the sum of
significant developments in our world. |
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Overvaluing the "media world" can
profoundly diminish those of us whose frame of reference is the real world.
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The media are a primary force behind our metamorphosis into
a virtual society. |
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In some areas, ordinary citizens have advantages over
the media. |
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We tend to overlook significant formative and causative
social events if they haven't been news stories. |
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Today's media generate an enveloping--and ultimately
isolating--illusion of connectedness. |
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Even the tiniest shred of media celebrity can help an
ordinary person feel like "somebody." |
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The "media world" has been transformed into a
mythical realm. |
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We've conjured up a set of mythical and iconic proxies to
symbolically represent us. |
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Today's celebrity system represents a potent form of secular
mythology. |
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Maybe we're "programmed" to consider people we
watch more important than ourselves. |
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The Media's Rivalry With Religion |
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Apprehending the Cognitive Order
What It Is, How It Shapes Us, and How We Might Begin Reclaiming It |
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The cognitive order plays a major role in virtually any
social system. |
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As modern academic and scientific systems of knowledge
communicate less directly with us, their influence is diminishing. |
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Dissemination of knowledge to society is now performed
mainly by the media. |
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Media-style "authority" has more to do with
popular acceptance than with proof. |
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Making an idea's authority coequal to popular acceptance is
an invitation down the path back to more primitive belief systems. |
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Communications that engage our reason have enabled great
progress, but are in the process of being eclipsed. |
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We've come to doubt that anyone except anointed denizens of
the media realm can know much of anything significant. |
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Undervaluing non-celebrity observations cheats us all--but
is consistent with other forms of contemporary communication. |
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To reverse the trends that belittle us, we need to ascribe
more value to our own observations. |
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Today's artists have a historic opportunity to make a
difference in the social order. |
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